The Jarbochov Stratagem

Living in the gray.

First Warp

You Can’t Take The Sky From Me

Open World? Try Open Universe

2016’s most anticipated (and harshest reacted to) game No Man’s Sky has been getting a lot of press. Some good, some bad. In my opinion, it’s making a lot of people think about what games are, could, and should be.

I was smitten when the original trailer for No Man’s Sky debuted at E3 2014.

It was a view at an optimistic space game. Not one focused on war or battle, but just exploration and the great unknown beyond. It almost echoes the mission of the Enterprise: “to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.”

Pushing Boundaries But Not Enough

I’ve enjoyed my time in the Euclid Galaxy1 thus far. The game may be repetitive and have no real goals other than just looking around, but it’s the journey, not the destination, that’s important. The game is very reminiscent of early Minecraft, other than it lacks any building mechanic. No Man’s Sky encourages you to see what’s in the next star system. Maybe something great lies there or maybe it will be horrible. Maybe I’m reading too much into the game as an allegory for life.

In my opinion, it’s undetermined if the $60 is worth the price of admission. Once you’ve invested several hours in the game, the late game doesn’t change very much. The early game is spent trying to expand the amount of things you can carry, but unfortunately when your character is able to carry many things, there isn’t any amazing thing you can do. But I can see coming back to this game and universe often in future years for a few hours at a time.

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No Man’s Sky was made by a ridiculously small team. Indie game development and game development in general is a rocky path to success. So I’m happy they’ve charged a full game price for the game. This is more sustainable for them to continue working on the game. I want to see more of what this game could be, so I am choosing to invest in it now. It may be a completely different experience in a few years, or it may not. The developers have been a bit dodgy with questions on what can happen when you come across another character in the game, and I believe Sony falsely marketed the game as an AAA release. But as a person who invested in Mighty No. 9 before that game even came out, I can tell you No Man’s Sky is much more enjoyable than that dumpster fire.

Imagine The Potential

When I travel to each new planet or star system, it makes me imagine a new open galaxy Metroid game starring Samus as she travels from star system to star system searching for answers about the Chozo2 while being hunted by the Space Pirates. The concept of No Man’s Sky will hopefully push the envelope of what is possible for the future.

No Man’s Sky is the closest thing out there that can simulate stepping into a world from science fiction where anything can happen. And you may be the only person ever to experience such worlds based on probability3. It has generated some feels for me unlike anything else and accomplished its goal of being able to step into a cover of a 70s sci-fi novel. Coupled with its amazing atmospheric soundtrack, it makes me feel alone in this vast universe4, and truly does capitalize on the the premise of to boldly go where no man has gone before.


  1. The games immense starting Galaxy. There’s more than one amazingly. 
  2. The now extinct race of people that raised Samus Aran after her parents where obliterated by Space Pirates. 
  3. The game features over 18 Quintillion planets. 
  4. Just like real life! 

One response to “You Can’t Take The Sky From Me”

  1. […] has been a good year for video games. It turns out I played more than I thought this year. I spent time in No Man’s Sky, but it didn’t make the list. It’s a pretty diverse list but here are my favorites of the […]

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