My Standout Games of 2016

Games I enjoyed in 2016 in no particular order

2016 has been a good year for video games. It turns out I played more than I thought this year. I spent time in No Man’s Sky, but it didn’t make the list. It’s a pretty diverse list but here are my favorites of the year:

Super Mario Run (iOS)

We live in a different reality now, where Donald Trump is the president-elect and Nintendo is making games for non-Nintendo hardware. Super Mario Run is a great game and puts other mobile games to shame with the amount of polish this game has. (I wrote more about this in detail a bit ago.)

Videoball (PS4)

Videoball is a game I had followed for a while. It’s a single screen multiplayer game where players shoot balls into goals with triangles. It’s easy to pickup and start a game with newcomers even if they aren’t hardcore gamers. Shoot balls with triangles from your bigger triangle. It’s one of those easy to learn but hard to master games. “That sure was Videoball.”

Pokémon Go (iOS)

Pokémon Go has certainly been an experience, but is it really a game? It’s like a digital scavenger hunt everyone is playing. My fondest memory was playing it on vacation with four other grown adults. Our vacation spot was a veritable Galapagos Islands of Pokémon diversity. I am not super invested on Pokémon Go as some of my friends are/were, but I still open up the app from time to time.

DOOM (PS4)

I was pumped for a new DOOM1 since the first preview last year. When I booted up the game I found a first person shooter that threw all the “realism” (reloading, hiding behind cover, gritty story, etc.) right out the door. It is a throwback to older FPS games, but with modern sensibilities and level design. It also allows you to play the game how you want to play it. If you want story, there is one. If you want to explore, you can. Every encounter in this game is crafted and fun. If you stop moving, you’re dead. It makes for a frantic, ridiculous game that always gets my adrenaline pumping.

Overwatch (PS4)

Overwatch is probably my favorite game this year. Another FPS, but one that is so polished and fun. It doesn’t matter if you want to play this game casually or competitively, it caters to all. As of writing this there are 24 distinct characters, both in play style and personality. The game promotes teamwork through almost every design choice. Matches end with everyone’s contributions, and it completely negates kill death ratios2 in lieu of how each player contributed to the match. Every interaction with players is a positive one. It is very much like Splatoon in that aspect. Since this is a Blizzard game, there is a whole universe built around this game. Surprisingly all the information about that universe is found outside of the game through short movies and comics. The minor detail of having characters speak things to each other before a match referencing their personal histories is such a small thing that has a huge impact on the world Blizzard has built. Even if you don’t play the game, watch the short below and see the amazing world Blizzard has built.

Jackbox Party Pack 3 & Drawful 2 (PS4)

Jackbox Games continues their realization of making interactive party games that are so much fun to play. The great thing about these games is that experience of other video games is not necessary to enjoy them, which makes them very approachable for everyone. Just use your mobile device as a controller. These games always produce such laughter and are much deeper than something like Cards Against Humanity.

Forza Horizon 3 (XBone)

I love these games. It is so expansive. Driving into a sunset , or off a cliff, or racing a train, it’s got something for everyone.

Honorable Mentions

The Witness (PS4)
A fun puzzle exploration game that I’ve played with my wife. It almost feels like a modern Myst but better in almost every way. I need to finish this.

Oxenfree (XBone)
An adventure game focused on choices. It follows the story of five people on a trip to an island and then some spooky things happen. The best thing is how well the dialogue and dialogue trees flow into the game. It’s more about the journey than the destination.

Gone Home (PS4)
Another adventure game that tells an intimate story while you explore a spooky large house during a storm. There is more than meets the eye. I would recommend this to people who don’t play games often.


  1. It has to be in all CAPS, or else. 
  2. “What’s your KDR man? Headshots, boom!” 

Super Mario Fun Run

The third Nintendo mobile app should have been its first.

Super Mario Run is here! Finally! The one thing that no one wanted was Mario on the mobile phone1. We were wrong. After Miitomo launched and was unapologetically a classic Nintendo move2, we got Pokémon Go, which Nintendo benefitted from but wasn’t directly involved in. People loved it! Nintendo previously announced Animal Crossing and Fire Emblem games in 2015. But to our surprise, an announcement of Super Mario Run came at an Apple keynote presentation in September with Miyamoto himself on stage. A surprise indeed3.

Super Mario Run falls in line with a genre of similar games on mobile devices called “endless runners,” but Super Mario Run isn’t endless. There are obstacles and a goal. The only difference is Mario keeps moving. He’s on a mission and he’s not going to stop. Some have said the game doesn’t feel like a Mario game. This game is called Super Mario RUN after all4. Mario always feels different based on his venue. The first time he showed up on the Nintendo 64, it felt nothing like the Mario we were used to – but it wasn’t bad, it was great!

Super Mario Run is the first Mario game you can play with one hand. It makes it super accessible. It is also one of the largest reaching Mario games, as it was released in over 100 countries. It’s a new frontier for Nintendo to make software on non-Nintendo devices5.

This game is one of the most polished gaming experiences on a mobile phone, period. It has great level design6, a simple yet deep control mechanic, and all levels require skill and can be mastered without cheap hits or other lame mobile game mechanics. It’s simply one of the best games to come out on a mobile device since the iPhone debuted.

Super Mario Run does have flaws, however. The Toad Rally mode feels like grinding, and it has inconsistent difficulty with the opponents. The World Tour mode feels like a game though. A real game. It’s not perfect by any means, but it’s a Mario game and it’s fun.

I couldn’t write about this game without talking about the price. Nintendo is asking $10 for this game. Compared to other mobile games out there this may seem expensive, but mobile pricing for apps and games has been unsustainable for quite some time. I’ve had friends who have told me they were unwilling to pay $3 for an app they use everyday. But the fact is, developing and maintaining software or games is expensive. If you like something, support the developers with your wallet. Several great apps and companies have closed their doors because people were unwilling to sustain them, which hinders competition and allows for shit to flood your app stores. Most app stores have a refund policy now, so if you don’t like something, you can return it – just like real stores. It really disturbs me that everyone expects everything for free but will complain about what they get.

Nintendo is going about their pricing scheme the right way. They are presenting three levels of the game you can play without limits. If you like the game, you can pay $9.99 and unlock the full game forever. Nintendo is not presenting it with any micro-transactions. One and done. Try it out – if you want more you can pay, and if not, don’t. This seems to be hurting the success of the game, but I think it’s better than if you saw a $10 price tag for a game you couldn’t try. I don’t agree it’s a bait and switch even if it does show up in the “Free” category.

All and all it’s a good start for a new world for Nintendo, and I’ve had a ton of fun playing it. I think it’s fun for everyone and my friend explained it best:

I’m not a very strong video game player. This game is great for someone like me though, because the worlds are short and survivable, and the lives are essentially infinite. It takes the pressure off, a LOT.

Sidenote: I’ve also really enjoyed the marketing Nintendo has done for the game. See the two videos below:



  1. People were imagining a port Super Mario Bros. with touch screen buttons. Not a new experience. 
  2. Meaning that it didn’t make sense, and was kind of weird but kind of cool but only for a minute. 
  3. Nintendo and Apple working together! 
  4. I love the parkour moves and acrobatics Mario performs in this game. They are so fluidic. I hope they make their way into another Mario game someday. 
  5. Hard to imagine a few years ago. 
  6. A Nintendo standard.